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classroomRecreation

“Having an emotional response (affective) to another’s emotional state and being able to reflect on that by perspective taking (cognitive) seems to be the core mechanism of empathy.” (Kouprie & Sleejsvik Visser, design researchers)

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After conducting the task “changeMaker”, those ideas that received most of the votes will be implemented. All students help together to recreate the classroom. Thereby they will practise their empathy ability. Understanding, teamwork, and problem solving skills are needed to conduct that exercise peacefully.

 

After the new setting has been tested for a few days, the students should get the possibility to reflect about the changes. Does the new setting meet their needs better? The “emotionMap” can be used again to check if the new setting actually improved the students well-being in class.

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NOTE:

If wished, the "classroomRecreation" can be supported with a sketch of the new classroom setting.

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