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changeMaker

This task is rooted in the educational curriculum of Social-Emotional Learning. “changeMaker” is an inclusive tool that allows everyone to express their thoughts. It makes sure that all opinions are being heard and responded to without judgement. Within the framework of the “beEmpathy” workshop, “changeMaker” is used to collect ideas for a classroom recreation. “beEmpathy” wants to make a long-lasting positive impact for the students. After conducting the “emotionMap”, this task represents a valuable transition into improving the classroom atmosphere. Every student who wants to change something in the room, gets a “changeMaker” sheet. The student is asked to write down what should be changed. If they already have an idea of how to change it, this can be written down, too. Then the paper sheet is passed on to their neighbour. If they have another idea of how to change that issue, they can add that. Otherwise they can vote for one of the previous ideas. Or they just pass on the sheet to the next classmate. This continues until it either gets back to the student who raised the issue or until five ideas have been collected. Is the latter the case, it should be made sure that all students get a chance to vote on the ideas. Afterwards the “classroomRecreation” takes place.

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